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- PHAGEFIGHT
- Written By Tom Lentz.
- Copyright 1992, Tom Lentz.
-
-
- Phage (fäj) n. Short for Bacteriophage, a viral organism that
- destroys bacteria.
-
- Welcome to Phagefight, this is my second shareware IBM game, and
- for this one I have decided for more of a strategy game. I know, it's not
- the best name for a game, but nobody would want to download a game with the
- word "Virus" in the name, including myself! The game appears to be a
- success, I have had lots of fun playing it, and so have the playtesters. I
- hope you enjoy it as much.
-
- First, some legal technicalities. This program is shareware, it
- may be distributed freely via electronic, magnetic, or any other computer
- media, so long as the following conditions are met:
-
- 1) Nothing is charged or required in exchange for
- obtaining this program, except a fee of no more
- than $3.00, and that only to cover the cost of the
- computer media and handling.
-
- 2) The program is distributed in its entirety. The
- program, documents, order form, and data files must
- all be included.
-
- 3) Nothing is added to this program, and the program
- is not changed in any way. This includes, but is not
- limited to, foreign programs (compression or storage
- programs such as PKZSFX permitted), virii, and
- advertisements.
-
- This program is copyrighted, registered copyright pending. All
- rights reserved by the author. Program modification of any kind is
- expressly prohibited. No warranty is expressed or implied with regard to
- program function, or suitability to any purpose. The author will not be
- responsible for any damages caused by use, misuse or inability to use this
- program. Exception: if this program was ordered via mail from the author,
- the program disk will be replaced if it is found to be defective media upon
- first use.
-
-
-
- And now. . .
-
- we return you to your regularly scheduled game. . .
-
-
-
-
-
-
- System Requirements
- ===================
-
- Phagefight was designed for high-end systems, since I wished to
- take advantage of all the features we paid so much for, yet seldom get to
- use. This is a small market, best reachable by shareware.
-
- This program requires VGA and will use a Microsoft (tm) compatible
- mouse if you have it. Alternatively, the keyboard may also be used.
- Although PhageFight will run on lower-end XT computers if they meet the
- above requirements, you might be waiting a bit for the computer to make a
- move on the higher difficulty levels. This program will function from a
- floppy drive (in fact, it will fit entirely on a 360K floppy). A hard
- drive is recommended for best performance, as most of the program's
- graphics and sound are loaded directly from disk.
-
-
-
-
-
-
- The Setting
- ===========
-
- You are in control of an army of bacteriophage. Small viral
- organisms engaged in an epic battle over an area a few microns wide. The
- object of the game is to have the most phages on the battle ground when the
- battle ends. A battle ends when the board is filled, when one player is
- deadlocked and can no longer move, or when one player is totally wiped out
- and has no more phages on the board.
-
- Each phage is capable of doing two things, dividing or jumping. If
- a phage chooses to divide, another, identical phage may be placed in an
- adjacent empty square. When a phage makes a jump, it vacates it's original
- location and moves to a vacant square that is two squares distant.
-
- When a phage lands, whether it be from a jump, or from division,
- all enemy phages adjacent to the new location are virally infected by the
- new phage, and become converted to friendly units.
-
-
-
-
-
-
- The Playing board
- =================
-
- When the game loads, the title screen shows red, green, and blue
- buttons down in the lower left corner. Press the plus or minus buttons of
- any color to increase or decrease the amount of that color contained in the
- playing board. A sample bar to the right of the buttons shows what the
- current color of the playing field is. When you are satisfied, press the
- START button. The game board will then load.
-
- F1 may be pressed at any time for help!
-
- The game board contains several buttons on the right hand side.
- Under players, 1 or 2 may be pressed for one or two players. Default is 1.
-
- Under DIFFICULTY, there is a bar graph showing the difficulty level
- of the computer opponent. Press the minus button to decrease the
- difficulty, or the plus button to increase the difficulty. This switch is
- inoperative in 2 player mode.
-
- Under STANCE, a small dot shows the computer opponent's stance. On
- the left side is a 'D' button for defensive, and on the right side is an
- 'O' button for offensive. Press the Offensive button to make the computer
- opponent more offensive, or press the Defensive button to make the computer
- opponent more defensive. When the computer opponent is more defensive, it
- will value it's phages more than yours. When the computer opponent is
- offensive, it will value your phages more than it's own. This controls the
- way the computer will play it's game, more on the offensive or more on the
- defensive. The default value is neutral, halfway in-between. This setting
- is recommended for the best (most challenging) game.
-
- Press the NEW GAME button to load a new playing field and start a
- new game. A group of playing boards will be shown. Click the mouse on a
- playing board to load and begin play on that board. Click the CANCEL
- button to return to game play without loading a new board.
-
- Press the QUIT/DOS button to exit the game altogether and return to
- DOS. You will be given the opportunity to confirm this action by choosing
- QUIT, or by choosing CANCEL if you change your mind.
-
- Press the ROTATION button to toggle playing board color (palette)
- rotation on or off.
-
- Use the + (plus) and - (minus) keys to speed up or slow down the
- speed at which the playing board color (palette) rotates.
-
- Position the pointer over either player's name (if in single
- player mode, 'Computer' cannot be selected) and press the mouse button
- to bring up the player menu. The player menu is used to save and load
- player statistics, and to change player names. You can use the player
- menu to keep a record of your game performance. Among those stats kept
- are wins, losses, win to loss ratio, and the average difficulty level
- played against (only applicable to one player games).
-
- If in two player mode, some of the buttons are disabled when it is
- the second player's turn, computer player controls in particular.
-
-
-
-
-
-
- Movement
- ========
-
- To move a phage, click the left mouse button when the mouse pointer
- is on it's square. Then select it's destination square and press the left
- button again. The phage will then move to that square. If you change your
- mind, you may unselect a selected phage (one with a square around it) by
- clicking on it again. You are then free to select another phage for
- movement.
-
- You may use the keyboard for movement in addition to the mouse.
- The pointer may be moved by the arrow keys, the q-w-e-a-d-z-x-c key group,
- or by the numbers on the numeric keypad. The keys s, enter, 5, and the
- space bar are all equivalent to the left mouse button. Note that the two
- different key areas (the key group on the left end of the keyboard, and
- the keypad) make it easy for two players to simultaneously play PhageFight.
-
-
-
-
-
-
- Hints
- =====
-
- On the easiest difficulty level, you can "set up" the computer.
- Give him what looks like a good move and force him to jump a key phage.
- Then move in and take his spot.
-
- Try to use the blocked squares (grey) to your advantage. Use them
- as fronts, hide behind them, and jump out when you see an opportunity.
-
- Unless you see a golden opportunity, it's usually best to wait
- for your opponent to come to you at the start of a game. While waiting,
- build up a nice front, and don't leave any holes for him. If you move
- a phage out to attack his front, he usually takes it back the next move,
- along with a bit more. For that reason, stay on the defensive until
- things start to get ugly.
-
- Don't jump unless you have to. If you jump a phage and don't take
- any enemy phages, you haven't scored a point for that turn. If you jump
- a phage only to take one enemy phage, you'll only get 1 point. By just
- dividing, you can also get one point, and not leave a "hole".
-
- Stance is intended to make for a more "interesting" game, and not
- to increase the effectiveness of the computer opponent. The computer plays
- best when stance is left in the center in a neutral posture. The function
- of stance, as previously explained, is to control how valuable the computer
- finds each phage. When the computer is more defensive it will consider
- saving or creating one of it's phages more valuable than taking one of
- yours. When more offensive, the opposite will happen. In the neutral
- posture all phages are valued equally, as they should be, since as far as
- scoring is concerned, a "phage is a phage" whether it be a created, saved,
- or captured one.
-
- Difficulty basically controls how far into the "future" the
- computer will look. On the lowest level, the computer simply takes
- whatever move it feels like, it can make mistakes on this level. On level
- two it simply makes the move that will get it the most phages right away.
- On level three, the computer looks two moves into the future, once to see
- it's best move, and a second time to find the best move you could possibly
- make to counter. It then takes the move which will leave itself with the
- most pieces at the end of two moves. Higher difficulties work similarly,
- but look three, four, or five moves into the future, respectively.
-
- Time for the computer to compute it's move increases geometrically
- with the level. Each higher difficulty level requires 49 times more
- computing time than the previous one. Unless you feel like waiting an
- hour or so between moves, do NOT try the highest difficulty setting, unless
- you are running a 486 or a very fast 386.
-
-
-
-
-
-
- Shareware
- =========
-
- Thank you for trying this game!
-
- This game is distributed under the shareware policy. In the true
- spirit of "try before you buy" shareware, this program is distributed in
- it's complete and finished form. No features have been disabled or
- crippled in this game.
-
- The idea behind shareware is to "try before you buy". You are free
- to try out this program as long as you want, and are free to share it with
- as many people as you wish. It is truly capitalism at work. A program in
- a retail store, for example, has a flashy box and advertising to entice you
- into buying it. How many times have you bought a game only to take it home
- and find out that it really stinks, and wish you had your money back?
- Shareware, on the other hand, has nothing but the program to show to the
- user. Therefore, only the best programs get anywhere. And in the end, may
- the best program win.
-
- But shareware will only work if YOU, the end user, help it to. If
- you do not help to support shareware by sending a registration fee or
- donation for your favorite programs, then the market will die out, and the
- concept of shareware as we know it will die out as program authors discover
- that there isn't any profit in it. So please, support the shareware policy
- and the authors who have worked so hard to make it work. Whether it be
- this program, or any other that you register, I'm sure the author will be
- grateful.
-
- If you wish to register this game, please send a registration fee
- of $10, or any amount you feel the program is worth to:
-
- Tom Lentz
- E. 1028 Newark
- Spokane, WA 99202
-
- In addition to registering a fine program, easing your conscience,
- and obtaining my eternal gratitude, you will be notified, free of charge
- via postcard, of any new program updates and will have the opportunity to
- have them shipped to you for a very minimal postage and handling fee.
-
- Even if you don't like this game, I would still appreciate your
- comments, questions, or ideas. I can be reached on WWIVnet, user number
- 53@5912 (Alien). I've had a lot of fun writing this program, and wish to
- continue to provide such services in the future. And if you can beat the
- computer on level 4, or even come close on level 5 (the highest level),
- with stance in a neutral posture, please let me know! I feel like I've
- created a monster, I can't beat my own game!
-
-
-
-
-
-
- Known Problems
- ==============
-
- There are no known bugs in this program, it has been extensively
- playtested. But should you find something you would consider a problem,
- please contact me.
-
- With some mouse drivers (my Mouse Systems one in particular), the
- mouse pointer will change color with the playing field background. This is
- harmless and will not affect program function. You may wish to turn the
- rotation off, or try another mouse driver to circumvent this.
-
-
-
- Credits
- =======
-
- This program was created by Tom Lentz, in association
- with The Genesis Engineering Group of Spokane, Washington.
-
- Design and Coding Tom Lentz
-
- Graphics Tom Lentz
-
- Ideas and inspiration Ronn Doty
-
- Testing Ronn Doty
- Mike Hill
- Tom Lentz
-
- Playtesters Brian Baker
- Corey Doty
- Ronn Doty
- Debbie Hill
- Mike Hill
- Tom Lentz
- Marc Schroeder
- Dennis Washburn
- Marc Weddle
-
-